Computer System Requirements for RevEng
Computer System Requirements
The following are the recommended hardware and software requirements for RevEng™ software.
Recommended | |
Processor | Intel Core i7 or equivalent (6th generation and later) |
Operating system | Windows 10/11 64-bit |
Memory (RAM) | 16GB+ |
Disk space | 1GB or more of free hard drive space |
Graphics card* | nVidia GeForce GTX/RTX or Quadro. Min 8GB DDR5 RAM |
Display Resolution | 1600x900 or higher |
Virtual Machine (VM) Install | Supported |
Remote Desktop Accessibility | Supported |
* Hardware acceleration for the video driver should be turned ON. We recommend updating the video driver to the most recent released version from the manufacturer website.
FAQs
Is RevEng designed to utilize multiple cores? If so, at what core count would we start to see diminishing returns?
Yes, RevEng is multi core capable and from our testing we noticed performance gains up to 8 physical cores/16 threads
Is it stable on the latest CPUs from both AMD and Intel?
RevEng is built and tested with Intel Core CPUs, there should not be any compatibility issues. It should be also compatible with AMD CPUs but has not been officially tested.
How much RAM would be best when scanning objects at full resolution?
It really depends on the size of the scan. Recommended is 64GB for reasonably large scans.
Is Error Correction Code (ECC) memory recommended?
ECC memory is not explicitly required for RevEng. It is suggested only if the environment is prone to EMI for system stability.
Are Quadro graphics cards better for this application, is it worth the added cost?
We have not found any major performance difference between Quadro and RTX cards to justify the added cost.
Can RevEng be used with a 4k display?
Yes, although it may be required to increase the Windows Interface Scaling setting. For more info, see: Scaling Issues with Icons, Text, or Layout in RevEng
Does RevEng utilize the graphics card for hardware acceleration as well?
RevEng utilizes the GPU both for rendering and speeding up meshing algorithms.